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Gadget News

Tips and tricks to help you win battles in Mario Rabbids Kingdom Battle

8/29/2017

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Tips and tricks to help you win battles in Mario + Rabbids Kingdom Battle

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Need help getting perfect scores in Mario + Rabbids Kingdom Battle? These excellent tips and tricks will help you!

The tactical gameplay in Mario + Rabbids Kingdom Battle is likely going to feel new and unfamiliar to a lot of people familiar with the Mario and Rabbids franchises, which means it can be a little frustrating at first. Don't worry; the game doesn't expect you to be a master right away; however, the difficulty level goes up pretty fast, and you're bound to get a few game overs if you're not careful.

I've compiled a handful of helpful tips to get through even the toughest battles with perfect scores and even help you find all the hidden treasure in the Mushroom Kingdom during your journey!

Search everywhere

As you make your way through the Mushroom Kingdom between battles, make sure you search every inch of each level to ensure you haven't missed anything.

There are a plethora of switches, moveable boxes, pipes, cannons, and other objects you can interact with to unlock different parts of the level which usually leads to some coins or a chest.

For example, you'll come across a few blue cannons — like the one pictured above —on your journey and these cannons lead you to a secret area that contains golden chests, which contain weapons and other rare items you can use.

Use the Tacticam — a lot!

Like any tactical combat game ever made, you will only be as good on the battlefield as the intel you gather.

Before each battle, you'll be given a chance to prepare for the skirmish you're about to get into by using the Tacticam. This allows you to not only scout out the battlefield ahead, but also view the enemies movement range, health, damage output, special abilities, and other useful stats.

You can also use the Tacticam during a battle, meaning you can check all the important stats of the enemies and your squad at any point during your turn. Use the Tacticam often to make sure you know where your enemies are and how much health they have left before every action, and you'll notice an improvement in how well you fare in a fight.

Use the best team and items for the job

The other advantage to using the Tacticam before a battle is it gives you a chance to switch your team members or equip different weapons before each battle.

Different team member have different skills which can be useful against certain enemies, and different weapons have different effects which may be stronger against other types of enemies. Analyze each battle and make sure you're going into the fray with the best team and items to get the job done.

Always use cover

When you leave team members out in the open, it means every enemy on the battlefield can shoot at that target with 100% accuracy. There is practically no good reason to ever leave someone defenseless.

Utilize the cover around the battlefield to make your characters harder to hit. Big obstacles will give you 100% cover from enemies in front of you, meaning they won't be able to shoot you at all, while smaller obstacles will give you 50% cover, meaning enemies will only have a 50% chance of hitting you.

Don't forget, that some cover can be destroyed if it's damaged enough, so make sure you aren't sending your allies behind any obstacles that have taken a few hit already.

Go for the objective

A lot of battles have a condition for winning and most of the time it's to defeat all enemies on the field; however, sometimes you just need to beat a certain enemy or reach a particular area.

Make sure you are always going for the objective. If the aim is to kill a certain enemy, attack that enemy with everything you've got as fast as possible. If the point of the mission is to reach a certain area, you get your fastest character to that area as quick as possible.

If you spend too much time fighting unnecessary enemies, you'll drain your resources, weaken your characters, and just make it harder to win.

Don't be afraid to use special techniques

Each character in Mario + Rabbids Kingdom Battle has a unique special technique. These techniques can grant characters extra attacks or even increase their defenses. Don't be afraid to use them pretty often to gain an advantage in battle.

Special techniques have a cooldown period — usually two or three rounds — making them a replenishable resource. If you keep waiting for the "perfect" time to use your techniques, you may risk making the battle harder for yourself.

Keep an eye out for the best time to use your special techniques, but don't be scared to use them when you think you need to; they will always come back.

Dash through enemies whenever you can

Each character is capable of dashing through an enemy square and dealing some damage to their health bar. On top of dashing, that character can still attack that round with a weapon as well, meaning dashing is extra damage!

A good strategy is to dash through enemy space when you can move into cover immediately after. This way you can rack up the damage on them but keep yourself safe from enemy attacks.

The more dashing you do, the easier it will be to defeat your foes quickly, meaning you can get a better score and more coins at the end of each battle.

Do you have any tips?

Do you know any tips or tricks for Mario + Rabbids Kingdom Battle? Share your knowledge with the community by posting a comment down below!

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via iMore - The #1 iPhone, iPad, and iPod touch blog https://www.imore.com/

August 29, 2017 at 03:50PM
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Uber gives free insurance to drivers in India

8/29/2017

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Uber gives free insurance to drivers in India

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Uber's reputations in India and the Philippines aren't stellar, to put it mildly, but the ridesharing company is making amends in both countries. To begin with, it's providing free insurance to its roughly 450,000 Indian drivers. As of September 1st, they'll have coverage for death, disability and hospital stays in the event of accidents. It comes a while after Uber had cut incentives, but it's still an important gesture.

In the Philippines, meanwhile, Uber has put an early end to a one-month suspension on its services by agreeing to pay about $9.6 million in penalties, including a fine and financial help to drivers who were hurt by the suspension. The country had ordered a stop to Uber's business after it ignored a demand to stop signing up new drivers while officials caught up on ridesharing permits. Uber had previously offered to pay a far smaller fine but had been rejected.

Neither is a selfless act, to be clear. Uber's India move follows an earlier drivers' strike that raised complaints about disappearing incentives, and the company was losing potential income (not to mention the goodwill of drivers) every day it let the Philippines ban stay in effect. Even so, Uber's decision to make back-to-back reparations suggests that it's another part of efforts to improve the company's standing following the ouster of Travis Kalanick. Although the company still isn't squeaky clean, it seems to be more interested in finding peace than the confrontations that defined it in the past.

Source: Reuters (1), (2)





Gadget News

via Engadget http://www.engadget.com

August 29, 2017 at 03:45PM
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The Walking Dead is getting a Pokémon Go-style AR game

8/29/2017

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The Walking Dead is getting a Pokémon Go-style AR game

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The next Walking Dead game is bringing walkers into the real world. Called The Walking Dead: Our World, the upcoming mobile release will be a location-based augmented reality experience, similar to Pokémon Go — only a lot more gruesome. AMC says that the game “will enable players to fully immerse themselves into the action of the hit TV show by blending digital objects, such as characters and other game elements, with the players’ own environment.”

Much like Pokémon Go’s debut trailer, the first video of Our World looks to be largely aspirational, and doesn’t feature any direct gameplay. Instead, it shows players fighting off the undead in places like a convenience store and a hospital, fending them off using everything from guns and grenades to what looks like Michonne’s sword. There are also virtual versions of some of the more popular characters from the show, including Rick, Daryl, and Michonne, who will provide aid in battle.

The Walking Dead: Our World is being developed by Finnish studio Next Games, the same team behind mobile strategy game The Walking Dead: No Man’s Land, which the developer says has been downloaded more than 16 million times. Apple also showed the game off today as part of its new slate of AR apps and games.

“The fans love how the show encourages you to ask, ‘What would I do in a zombie apocalypse?’, and in this game we aim to let players explore this hypothetical in a way they’ve never experienced before,” Next CEO Teemu Huuhtanen said in a statement. “AR enables players to live through the fight for survival in a whole new way in their familiar surroundings.”

Pokémon Go has been a huge success over its first year of availability, though it never spawned a large number of copycat AR games, as many predicted. Our World looks to be the first major property to follow in Pokémon Go’s footsteps. Though whether players will gravitate to the much more serious nature of fighting zombies the way they did with catching pokémon remains to be seen.

No release date has been set, but Our World will be coming to both iOS and Android when it does launch.





Gadget News

via The Verge http://ift.tt/1jLudMg

August 29, 2017 at 03:39PM
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Major App Developers Show Off ARKit Apps Ahead of iOS 11 Launch

8/29/2017

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Major App Developers Show Off ARKit Apps Ahead of iOS 11 Launch

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Apple this week invited several media sites to its Cupertino campus to show off some upcoming ARKit apps being developed by major companies like The Food Network, Ikea, Giphy, and AMC, according to CNBC, The Verge, and TechCrunch.

Ikea demonstrated its previously announced "Ikea Place" app, designed to allow users to preview what Ikea furniture will look like in their homes ahead of a purchase. The Verge says it's highly customizable, letting users see the size, materials, and texture of furniture.

The Food Network is developing an app that will let users create custom digital desserts that can then be reproduced in real life through a custom recipe, while AMC and Next Games have teamed up for an augmented reality zombie game called "The Walking Dead: Our World."

Image from CNBC

GIF app Giphy plans to introduce tools that will let GIFs be added to the real world, and Climax Studios CEO and developer Simon Gardner showed off an upcoming AR game called Arise, which is an augmented reality puzzle game solved by tilting the iPhone to steer a character through the level.


The Very Hungry Caterpillar, a popular children's story turned into an app, will take advantage of ARKit to offer kids a chance to raise a virtual caterpillar, feeding it until it turns into a butterfly.

Image from Apple, via The Verge

All of the developers present had the same general opinion about ARKit according to The Verge -- it "could be the real game changer in AR." Many of the developers said it was simple to create an ARKit app, sometimes taking just 7 to 10 weeks to develop. For more on these ARKit apps, make sure to check out the full reports from CNBC, TechCrunch, and The Verge.

Along with these official looks at ARKit, we've also seen several developer concepts surfacing in the months since ARKit was announced. Check out our previous coverage for details on what will be possible with the new feature:

- ARKit Roundup: Turn-by-Turn Directions, Precise Room Measurements, and Pac-Man
- Apple's ARKit Used to Recreate Classic A-ha 'Take On Me' Video
- Apple Users' Mixed Reality Future Teased in Latest ARKit Demo
- Latest Apps to Showcase Apple's ARKit Include Simple Measuring Tape and Minecraft
- Developers Share First Augmented Reality Creations Using Apple's ARKit
- Latest ARKit Demo Showcases Virtual Drawing
- Latest ARKit Demos Include Sculpting, Food Ordering, Virtual Pets and Zombies

The first ARKit apps will launch in September following the public debut of iOS 11. When iOS 11 and ARKit become available, Apple's iPhones and iPads will instantly become the largest augmented reality platform in the world. ARKit will be available on all Apple devices with iOS 11 and an A9 processor or better (iPad Pro and iPhone 6s/6s Plus and later).

Related Roundup: iOS 11
Tags: App Store, ARKit

Discuss this article in our forums





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August 29, 2017 at 03:36PM
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Misfit delays its Android Wear smartwatch to October

8/29/2017

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Misfit delays its Android Wear smartwatch to October

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Misfit said that its Vapor smartwatch would arrive this summer, but the season's nearly over and it has yet to put the device on your wrist. What gives? Well, there's been a delay... although you won't have to wait too much longer. The company tells us that the Android Wear device is now slated to ship in October, 9 months after its CES debut. Misfit tells us that it moved the release because it has "high expectations" for the Vapor and wants to "refine every detail" until the device is "truly outstanding." In other words, the Vapor still had some rough spots as the end-of-summer deadline approached.

For Misfit, getting this watch on to store shelves is important. It's the company's first touchscreen smartwatch, and proof that it can stand out among Fossil's many watch brands. Also, simply speaking, it's one of the more interesting Android Wear designs in the pipeline -- it checks off a number of valuable features (water resistance, GPS and heart rate tracking) while offering a posh-looking stainless steel case that you might enjoy showing off. There's no guarantee that it'll be the Android smartwatch of choice, but it stands a decent chance when other watches (such as the Huawei Watch 2 and LG Watch Sport) all make significant sacrifices.





Gadget News

via Engadget http://www.engadget.com

August 29, 2017 at 03:27PM
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Apple stores in Nebraska and Pennsylvania reopening this weekend

8/29/2017

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Apple stores in Nebraska and Pennsylvania reopening this weekend

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Apple is preparing to reopen two retail locations in the U.S. on Sept. 2, with one Apple store in Omaha, Neb., remodeled with extra floor space while another in Pittsburgh, Pa., relocating to a different part of a shopping mall.



Gadget News

via AppleInsider - Frontpage News http://appleinsider.com

August 29, 2017 at 03:27PM
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Use the "Ring Theory" to Keep From Saying the Wrong Thing During a Crisis

8/29/2017

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Use the "Ring Theory" to Keep From Saying the Wrong Thing During a Crisis

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Image via Getty

Hurricane Harvey continues to barrage Texas, destroying homes and devastating lives. Whether or not you’re a Texan, you probably know someone who’s been affected, and the urge to reach out and offer support to your friends and acquaintances is strong. And you should!

Before you do, however, take a minute to think about what you want to say. Do you want to tell them how hard this is for you? Do you want to tell them how upset you are that their home is destroyed? Or how this is bringing up memories of the hurricane that affected you a few years ago? In other words, are you about to make their trauma all about you?

You need to learn about the ring theory.

The ring theory was created by clinical psychologist Susan Silk, who (along with Barry Goldman) wrote about it for the Los Angeles Times in 2013. The idea is that in any crisis, there’s an inner circle of people who are directly affected; concentric circles lead out from that center of people, each representing another group who are less directly affected by the crisis. Here’s Susan and Barry to explain it in more detail:

Draw a circle. This is the center ring. In it, put the name of the person at the center of the current trauma [...] In that ring put the name of the person next closest to the trauma [...] Repeat the process as many times as you need to. In each larger ring put the next closest people. Parents and children before more distant relatives. Intimate friends in smaller rings, less intimate friends in larger ones. When you are done you have a Kvetching Order.

Art by me. You’re welcome.

Now that you have your circle, here is the most important thing to remember: the rule is “Comfort in, dump out.” You can complain about the crisis all you want—but you can only carry on to the people who are outside you in the ring. To the people closer to the center than you, you should provide comfort only. That’s it.

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Why should you follow the ring theory? Well, clearly you can do what you want, but consider this: when someone is going through a crisis, they don’t need to deal with your feelings on top of everything else. There’s nothing wrong with your feelings, and you should feel you can share them with someone. But with the ring theory, you can spare the people who are already dealing with more than their share of grief. Afflict the less afflicted, as it were.

Does this mean that the person(s) in the center of the ring has the right to wail and gnash their teeth and make it all about them to anyone who will listen? Why yes, yes it does. Because it is all about them. That’s the whole point.





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via Lifehacker http://lifehacker.com

August 29, 2017 at 03:18PM
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The 2019 Porsche Cayenne has a familiar face that hides new insides

8/29/2017

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The 2019 Porsche Cayenne has a familiar face that hides new insides

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Screens are in and physical buttons are out

The 2019 Porsche Cayenne is a pretty significant car, because when one goes to buy a new Porsche these days, there’s a good chance it will look like this.

That’s probably why the German company didn’t change the looks or overall size too much for this new model shown Tuesday and scheduled for sale next year. Look past the exterior, however, and there’s a lot of new tech going on elsewhere.

2019 Porsche Cayenne interior

Like the new Panamera models, the 2019 Cayenne ditches most of the old car’s physical buttons for screens and touch-sensitive panels to use all of the controls. The centerpiece of the dash is now a 12.3-inch touchscreen, also from the Panamera. Directly in front of the driver is a combination of physical gauges and two 7-inch displays that can be manipulated via steering wheel-mounted switches to show the information the driver needs at that time – navigation, audio, vehicle diagnostics, etc.

Because even though it’s an SUV, it’s still a Porsche, and driving is meant to be a big part of the experience. So don’t go looking for the new Cayenne to be at the forefront of self-driving tech, even though things like a night vision camera and adaptive cruise control with traffic jam assist are available. A new option for this SUV is the so-called Off-road Precision App. Porsche says it allows rough-terrain drives to be documented in detail so Cayenne drivers can look at a video and figure out how to improve their skills.

An app can track a Cayenne driver’s off-road drive and use video recordings to show where they can improve

When it reaches US dealerships next year, the 2019 Cayenne will initially come in two gasoline-powered models with standard all-wheel drive: the base Cayenne with a 3.0L V6 turbo, 340 horsepower and 332 pound-feet of torque and the Cayenne S, with a 2.9-liter twin-turbo V6 making 440 horsepower and 406 pound-feet. A replacement for the current Cayenne S E-Hybrid has yet to be announced, but expect it and more powerful models to be announced shortly.

Which also means a high-performance plug-in hybrid along the lines of the Panamera Turbo S E-Hybrid could happen, as Porsche has been touting that the future of their high-end models involves a plug. But even now, the Cayenne gets from 0 to 60 mph in as little as 5.6 seconds, and the Cayenne S does it in 4.6 – so neither of these Porsche SUVs should be described as “slow,” if you’re looking for performance.

To further improve that performance, the 2019 Cayenne weighs 143 pounds fewer than the equivalent 2017 model, according to Porsche, thanks to liberal use of aluminum in the exterior panels and body structure. A lithium-ion starter battery is also new and is said to contribute 22 pounds to that weight loss total.

A lithium-ion starter battery saves 22 pounds

A number of sensors are on board to keep the relatively tall Cayenne behaving more like one of Porsche’s low sports cars, so much so that a 48-volt electrical system is needed, making this one of the first gasoline-powered vehicles to adopt that technology.

While it looks familiar at first and doesn’t deviate too much from its popular predecessor, the 2019 Cayenne is primed to be a technological showcase for Porsche next year. You can order one now starting from $66,750 (or from $83,950 for the S model) before they appear at U.S. Porsche dealerships in the middle of 2018.





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via The Verge http://ift.tt/1jLudMg

August 29, 2017 at 03:03PM
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Apple shows off new AR apps just as Google launches ARCore

8/29/2017

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Apple shows off new AR apps just as Google launches ARCore

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Ever since Apple announced ARKit at its annual developers conference earlier this summer, the app-making community has enthusiastically shown off what it has been able to make with the new framework for augmented reality apps. ARKit hasn’t even officially launched yet, and already we’ve seen demos of AR fidget spinners, floating cats, and fancy car configurators on iPhones.

Serious, groundbreaking stuff, right?

But it’s sometimes the fun, toy-like technologies that give way to more serious use cases, which is probably why Apple seems to determined to show off other demonstrations of AR apps that will roll out with iOS 11 next month. Half a dozen app developers gathered on Apple’s campus in Cupertino, Calif. yesterday to demo their upcoming AR apps and talk about their development processes, including big brand names like Ikea, The Food Network, AMC TV, Giphy, and more.

iOS developers say the size of Apple’s user base could be the real game-changer in AR

Some app developers, like UK-based Climax Studios and Brooklyn-based Touch Press, talked about how relatively easy it was to create an ARKit app, sometimes in just six to eight weeks. Many talked about the technical capabilities that have been unlocked with ARKit.

But almost all of the developers there said the same thing: it’s Apple’s giant audience, its many millions of iPhone and iPad users, that they think could be the real game-changer in AR. Apple’s pre-arranged gathering of AR app-makers also occurred just as Google is launching ARCore, a new platform for AR app developers that could expand Google’s AR reach in a significant way. If there was ever a moment that marked the real start of the mobile AR platform wars, it’s probably now, and all before the fall hardware season has even begun.

Ikea was on hand at Apple yesterday, and showed off a new AR app for iOS called Ikea Place. It’s a riff on other furniture try-on apps we’ve already seen in AR, whether on Google’s Tango AR platform or in 2D furniture apps. You open up the Ikea app on the iPhone, use the phone’s camera to measure the space around you, and “place” an Ikea furniture item in front of you. You can walk up to the item, get a sense of its size, see materials and texture, and in a future version of the app, you’ll even be able to tap on a virtual sofa to see how big it is when it expands to become a sofa bed.

Ikea Place AR app Apple, Inc.

Michael Valdsgaard, Ikea’s head of digital transformation, said that the company has been working on 2D AR features for almost five years, but that it developed a new app for ARKit because of reach. “Apple is the one who reaches many people,” he said.

Simon Gardner, the chief executive officer at Climax Studios, concurred. His new AR game for iOS, Arise, creates a virtual puzzle in real space that can only be solved by physically tilting the iPhone or iPad and steering a character through this puzzle. Climax Studios has long dabbled in AR, and created a game called Towers for Tango for Google’s Tango AR platform. Gardner says they’ve also worked on apps for Microsoft’s HoloLens before, though none have published.

The biggest difference between building for those platforms, and building for iOS, is the size of the audience, Gardner said. “You have a potential install base on day one of hundreds of millions of devices.”

ARKit will work on any existing iDevice that has an A9 processor and runs iOS 11 software

The biggest advantage Apple has with ARKit is that AR apps will run on any existing device that’s both equipped with an A9 processor and running iOS 11 software, which is currently still in beta. This means any iPhone 6S or later, or any iPad Pro, will run these AR apps.

Apple also has the advantage of owning the “full stack” in the iPhone and iPad: it controls everything from the iOS software right down to every component in every piece of hardware, which means the experience of how apps run on said devices is tightly controlled as well.

Apple, Inc.

This means Google’s approach to AR has had to be a very different one, since Android shows up on devices of all sizes and specifications. The company has been working on its AR solution, called Tango, since 2013, and developed specific hardware and software requirements that phone manufacturers would have to adopt in order to support advanced AR. As a result, only two phone models to date, the Lenovo Phab 2 Pro and Asus ZenFone AR, have shipped with Tango.

Google’s ARCore launch on Google Pixel and Samsung Galaxy 8 phones by this winter, expanding Google’s AR reach

But just this morning, Google announced something called ARCore, its equivalent to Apple’s ARKit. It’s a built-in AR platform for app makers, and will launch on the Google Pixel and Samsung Galaxy 8 phones by this winter. This could expand the community for Google AR apps significantly, and The Verge’s Adi Robertson says that the controlled ARCore demo she had at Google’s offices was “one of the best experiences I’ve had with phone-based AR.” Google is also working on two experimental AR web browsers, one that will use ARCore and one that will run on iOS and support ARKit.

Certainly there are some technical advancements happening with Apple’s ARKit that are notable. ARKit enables something called “world tracking,” which, as my Verge colleague Adi Robertson has reported before, relies on a technique called visual-inertial odometry. Most AR on phones so far has involved 2D, flat overlays — think Pokémon Go — whereas the kind of AR we’re talking about now is advanced, 3D AR.

AMC’s The Walking Dead AR app, which is called Our World and was developed by Next Games, using an ARKit feature called ARPointCloud that lets developers hide objects in an AR environment and reveal them at a certain point in the experience. This is especially useful in a game like Our World, where walkers (zombies) appear to crawl out of the corners around you, at intervals, as you continue to play the game.

Apple, Inc.

Some ARKit apps will incorporate multi-player or collaborative features as well. AMC and Next Games showed off how you’ll be able to invite friends to slay zombies with you in Our World; and the new Giphy AR app, called Giphy World, lets you create an AR environment filled with 3D confetti or cartoon hamburgers or 2D gifs floating around the room, and share a URL with another user who can add more Giphy content to your AR world.

Other ARKit apps might be simpler, like The Very Hungry Caterpillar AR app. A caterpillar inches around the room you’re in; you feed it when you feel like it; and eventually it turns into a butterfly. When you look up through the lens of an iPhone or iPad, it joins the dozens of other butterflies that have been created through previous game plays.

Of course, this doesn’t mean that iPhone and iPad users will be immune to the same problems that plague other advanced AR platforms — the gimmicky apps, the drain on device battery life, and the overall feeling that you’re sometimes using an AR app not because it makes sense but just because it’s a new AR app. These have all been very real barriers to AR becoming more mainstream.

But what will set ARKit apart, according to Barry O’Neill, chief executive officer of Caterpillar app-maker Touch Press, is the “ease of use from a developer perspective and the scale of the audience.”

“Consumers are going to work with AR in a very natural way now,” he said.





Gadget News

via The Verge http://ift.tt/1jLudMg

August 29, 2017 at 03:03PM
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Fight zombies on your street with 'Walking Dead' AR mobile game

8/29/2017

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Fight zombies on your street with 'Walking Dead' AR mobile game

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How long would you last during a zombie apocalypse? Because let's be honest, the chances are you'd be shuffling among the living dead in next to no time, no matter how good your baseball swing. But instead of waiting for the end of all humanity to prove us wrong, you can soon test your mettle against the zombie swarm in almost real life, with augmented reality mobile game The Walking Dead: Our World.

Like a far more horrifying and adrenaline-pumping version of Pokemon Go, AMC and Next Games' The Walking Dead: Our World uses the latest in mobile phone augmented reality tech to put gamers squarely in the middle of a zombie apocalypse. Here, you can battle walkers on the street, in the park, or even on the sofa, if you're up for a bit of apocalyptic disaster without any of the effort. You'll even have The Walking Dead's Rick, Daryl and Michonne by your side as you go. The game will be available from iTunes' App Store and Google Play, but there's no word yet on exactly when the game will launch, so you'd better start thinking about your survival strategies now.





Gadget News

via Engadget http://www.engadget.com

August 29, 2017 at 03:03PM
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