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How close are we to building the virtual Big Market from Valerian and the City of a Thousand Planets? http://ift.tt/2uXMtRc In Luc Besson’s science-fiction fantasy Valerian and the City of a Thousand Planets, one of the major action sequences takes place in a space called the Big Market. It’s a sort of hyperdimensional mall where tourists show up in busses to strap on VR gear and wander around in a desert, while virtually experiencing a promised 1 million shops. Valerian’s Big Market has some technology that we aren’t likely to achieve anytime soon. It isn’t just virtual reality: the stores exist in a different dimension, and shoppers can access their purchases instantly by yanking them through a dimensional portal at the checkout stand. But apart from instant delivery, most of the market could be adapted to real-world virtual reality technology, and in that sense, it has some interesting potential. The Big Market is essentially an Amazon-style one-stop space that brings everything together for consumer convenience. But unlike Amazon, it could potentially let shoppers see the actual size, shape, colors, and quality of the things they’re buying, and could let them browse more efficiently in product-filled spaces, instead of clicking from page to page. That seems like something sellers might want — the chance to turn the dying American mall into a tech-enhanced purchasing paradise. But would buyers want access to a Big Market? Can we make one, and should we? Tasha: Watching this movie, the first thing that occurred to me is “Oh, we could probably make one of those.” It would require a lot of buy-in from existing stores to get their stock scanned for VR presentation and get virtual stores designed, but Amazon has gradually achieved a similar level of digital buy-in from a lot of previously brick-and-mortar stores that want to keep competing in the market. The biggest usage barrier I see is that to use the Market, you’d have to have VR gear. The film solves that by having the Big Marketeers loan VR gear to anyone who comes to a designated wandering-around space. But am I getting ahead of myself here? Adi, you’re our resident VR expert. Do you think we’ve gotten to the point technologically where we could create a network that puts a thousand people in a million-store networked virtual shopping space? Adi: It really depends on what people are going there for. If it’s the social experience of window-shopping, we’re not conceptually that far away. Second Life is a huge aggregation of virtual places where hundreds of thousands of people connect in a pretty rich way. VR is getting much better at translating speech and body language, too. You just have to imagine much, much more powerful versions of these existing ideas. Making people literally feel like they’re in a market would be harder. We’re not very good at simulating smell and tactile feedback, and if the super-future-mall includes a food court, you also have to fool people into feeling flavor and texture. To realistically grab some Big Market gewgaw, you need a force-feedback system. In the film, the protagonist, Valerian, straight-up runs into a wall at some point and falls over, which as far as I know, would require either a heavy-duty exoskeleton or a direct link to your body’s muscle systems. Tasha: I think running into walls is a bug, not a feature. We don’t need to plan around technology aimed at letting people hurt themselves by acting like action heroes. And I’m not sure the close-to-present-day version of Big Market would need a food court, since you can’t feed people on virtual food. I’m more curious about what would go into creating a space where people could see life-size, accurate, interactive models of products in an approximation of a real environment. It’s the kind of reason people still go to furniture stores or department stores — not just to see a three-inch photo of a couch, but to see how it feels in a room like the one they want to put it in. But what else do we need to worry about with our theoretical Big Market? Adi: There's the whole problem of walking. The film puts everybody in one place that's not million-shop-mall-sized, so you’d need to make that space feel bigger and prevent people from running into each other. Places like The Void are doing fascinating work on “redirected walking,” where you curve VR paths so they look straight, but send users in a circle. But that’s only putting small groups through a limited maze right now, so I’ll go ahead and say we haven’t cracked it yet. Tasha: In the film, consumers don’t seem to jump around virtually from place to place, which surprises me — you’d get really footsore wandering through a million-shop mall, and you’d never find the Orange Julius on level 5,621. I assume a real version of this mega-mall would let you navigate via pop-up maps, and zoom yourself to wherever you actually wanted to be. Or that it’d let you scroll through shops like Logan scrolling through sex partners in Logan’s Run. Theoretically, you might not need to walk at all. You could just zap to the store you wanted to visit, But then we’re getting away from the idea of a mall as a social space, and basically describing Amazon with a more vigorous 3D interface. Natt: Yeah, I don’t imagine something like this being ready for a mall replacement, but maybe a Skymall-type thing for users who are already trapped in their seats, with not much else to do for the next few hours? I can see a VR shopping experience being enticing in that particular setting, given that Skymall is still, somehow, a thing. And attempting to make the experience more heightened than some photos in a catalog could be an interesting way to make shopping more engaging when you just want to kill some time. It’s the same reason a lot of people used to frequent actual physical malls. Adi: Skeuomorphic 3D pseudo-stores are one of my least favorite VR predictions. Especially in the SkyMall situation, a virtual home base would be great for checking out clothes and furniture. But hunting them down across multiple locations would be annoying. It makes more sense if people are visiting Big Market for flanerie. It’s like the place you go to take Instagram selfies while trying out million-dimensional fidget spinners. That said, walking around the desert doesn’t sound like much fun. Is there a Burning Man-style medical tent for shoppers who get too immersed and succumb to heatstroke? At the very least, VR hardware could produce some hilarious tan lines. Seriously, where should this thing be? Tasha: Honestly, given the vanishing American mall problem, we could just turn existing malls into virtual malls. You could wander into what used to be a Gap, but you can program your system to show you whatever store you want to be there, whether you’re there to buy hammocks or clocks or clothes. But speaking of buying clothes (or makeup, or anything else specific to your body), how long is it going to take before we can scan our own bodies into a VR interface and use our avatars to virtually try on clothing? We’re seeing new attempts to approximate that experience now, but the latest one is limited to pre-selected body-type avatars, and actually seems like a leap backward from technologies being developed years ago. Any theories why consumer industries aren’t putting more effort into the virtual-closet idea, or VR stores in general? It seems like a pretty natural fit, no pun intended. Adi: Headset-based VR requires a lot of buy-in, for one thing. At home, you've got the problem of getting hardware. If you set up a kiosk, you're suddenly competing with real-world shopping, and you still need separate hardware for each person. Either way, VR headsets aren’t super comfortable. It’s easier to edit makeup onto a selfie, or preview an augmented reality couch through an iPhone, even if it’s lower-tech and less immersive. Natt: Advancements in beauty AR are getting there, but I am guessing that, regardless of how well you can try to make virtual clothes look on your custom body type, it will always be hard to tell how it moves with you in real life. As Adi said, we don’t have good enough tactile feedback to let people feel the texture of clothes on our skin, so until that happens, virtual shopping is always going to be rather limited. There are also a bunch of other issues when it comes to trying on clothes IRL vs. buying stuff online. How transparent is this white dress if I wear darker underwear? Will sweat stains easily show? How tight does a skirt feel around my waist, even if it does look nice? I am also curious as to what a social shopping experience looks like on a virtual mall. I’ve always thought of malls as places to hang out with friends as a teen, and it seems Facebook is already onto re-creating that with its VR hangout app. Adding a shopping component doesn’t seem impossible. But at the end of that day, that experience seems more like novelty than actually driving commerce. Tasha: There’s also the question of the insane computational power that’d be necessary to reproduce all those stores — though maybe our theoretical Big Market could take a page from video games’ level-streaming technology, and save memory and bandwidth by only generating environments where it could actually sense shoppers. Since the version in the film is a real, static, physical place located in another dimension, it doesn’t need to make those kinds of calculations. But it sounds like we’re still further off from a virtual mega-market than I’d imagined. Guess I’ll have to go back to getting my million-dimensional fidget spinners through conventional online stores. Gadget News via The Verge http://ift.tt/1jLudMg July 26, 2017 at 10:13AM
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Lowest Price Ever: 10.5" iPad Pros for $599 with no tax in 48 states, plus $150-$350 off 12" MacBooks, $50-$150 off Apple Watch 2 http://ift.tt/2w0uOFa Shoppers can instantly save $50 on 64GB and 256GB 10.5-inch iPad Pros (Wi-Fi) this week with no tax collected outside NY and NJ. Or pick up an ultraportable 2016 12" MacBook for up to $350 off with prices starting at $1,149. Apple Watch Series 2 devices are also up to $150 off instantly. Gadget News via AppleInsider - Frontpage News http://appleinsider.com July 26, 2017 at 10:11AM This iDevices Switch Smart plug works with Apple HomeKit and just matched its lowest price7/26/2017
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This iDevices Switch Smart plug works with Apple HomeKit and just matched its lowest price http://ift.tt/2v832ub Our friends at Thrifter are back again, this time with a deal on a smart plug that works with Apple HomeKit! The iDevices Switch Wi-Fi Smart plug is down to $29.15 on Amazon right now. This price matches a drop we saw on Prime Day, but it has been hovering around $37 ever since then. It has only been in the last couple of months that this plug has started to drop in price at all, and the deals have been very few and far between. This Smart plug works with Amazon Alexa, Google Assistant, Apple's Siri, and Apple HomeKit. You can use the included app to control and monitor any electronics plugged into it, and you can even monitor their energy usage. Use the scheduling features to turn things on and off when you want them and even create the ability to turn on multiple devices with one command. The Switch is designed to make setting it up as easy as possible and does not require a hub. More from Thrifter:
For more great deals be sure to check out our friends at Thrifter now!} Gadget News via iMore - The #1 iPhone, iPad, and iPod touch blog https://www.imore.com/ July 26, 2017 at 10:11AM
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These MacBook Pro skins can save you from scuffs or scratches http://ift.tt/2w0lotf Looking to save your MacBook Pro from scuffs and scratches? Then these skins gotcha covered! If you wants to protect your MacBook Pro from scratches, scrapes, and scuffs but don't want a bulky case or bag to tote it around in to keep it safe, then picking up and sticking on a skin might be your best way to go. Here are a couple of amazing MacBook Pro skins you can use that'll rescue your laptop!
Best Skins Ever MacBook Pro skinIf you're looking for a MacBook Pro skin that you cannot see and seems like it's barely there (but still protects your computer from the dangers of the outside world), then take a peek at the aptly named Best Skins Ever MacBook Pro skin. The Best Skins Ever MacBook Pro skin acts as an inconspicuous matte film that's a perfect match for the aluminum of your MacBook. Once it's applied onto your computer, it becomes almost indistinguishable, completely disappearing from sight but still offering you protection! The top cover of this $15 skin protects your laptop from one edge to the other. It also goes right over top of the Apple emblem, so you won't need to worry about any exposed parts that might get dinged and damaged. If you want, you can choose to pick up the Best Skins Ever MacBook Pro skin for just the top portion of your MacBook Pro, or you can get skins that cover the top, bottom, wrist wrest, track pad, and side stripes for added protection. DBrand MacBook Pro Skins & WrapsStylish, protective, and incredibly precise, DBrand's MacBook Pro Skins & Wraps are terrific skin options to consider for your MacBook Pro. The dbrand MacBook Pro Skins & Wraps are built with textured 3M vinyl that saves your MacBook from any deep cuts or bruises. As a bonus, this also means that if you ever want to take your DBrand MacBook Pro Skins & Wraps off, there won't be a snail trail of residue gunking up your laptop. dbrand takes its measuring and precision very, very seriously, measuring its skins over 1,000 times at its Toronto headquarters until the skin fits, well, like skin! You can pick out your dbrand MacBook Pro Skins & Wraps in a ton of different colors and finishes, including orange carbon fiber, dragon, white marble, black matte, gold metal, white leather, varied wood textures, and much, much more, for around $25 apiece. SkinIt Amazing Spider-Man Comic skinAre you a big fan of Spider-Man but also want a super cool, super well-made skin for your MacBook Pro? Then you might want to stop and consider the SkinIt Amazing Spider-Man Comic skin! This 3M vinyl skin is designed to fit your MacBook Pro like a glove. Sticking it on is simple and removing it won't leave any icky residue that other skins might. The design on the SkinIt Amazing Spider-Man Comic skin is that of retro Spider-Man, but if you aren't a huge fan of this particular design, SkinIt offered hundreds of different types of artwork that you can stick to your MacBook Pro skin in order to express your individuality. You can pick up the SkinIt Amazing Spider-Man Comic skin for around $30. SlickWraps Glitz series wrapsLooking to add a little bit of glitz and glam to your MacBook, while still protecting it from all the treacherous terrors of a life beyond your office? Then take a peek at the SlickWraps Glitz series wraps. The SlickWraps Glitz series wraps are made from high-end, non-bending or stretching materials that protect your laptop from three different angles: the top, the inside, and the bottom of your MacBook Pro. If you're afraid of getting mucho air pockets while you're installing your SlickWraps Glitz series wraps, never fear, because an air-channel backing allows effortless application without any bothersome bubbles! You can pick up the SlickWraps Glitz series wraps for around $50 in different colors like neon pink, bright purple, vibrant red, sparkling white, glittery orange, and dazzling blue. Don't Panic! Laptop skinDON'T PANIC!... with this awesome vinyl skin for your MacBook Pro from Society6! This vinyl skin is designed to be thin and easy to remove, while still protecting your MacBook Pro from getting scratched, scraped, and scuffed. The skin itself is made from a patented material that will eliminate all your worry about air bubbles and wrinkles. If you aren't a huge fan of the Don't Panic! design, then you can browse through the thousands of other artists who have their work displayed and for sale on Society6! Who knows, you might even find an artist that you can really connect with! You can pick up the Don't Panic! Laptop skin for $30. Which MacBook Pro skin is your favorite?Is there a MacBook Pro skin that you simply cannot get enough of? Let us know what your top picks are in the comments below and we'll be sure to check 'em out! Gadget News via iMore - The #1 iPhone, iPad, and iPod touch blog https://www.imore.com/ July 26, 2017 at 10:11AM
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A court in China is shaming people who owe money by telling everyone who calls them http://ift.tt/2eNKus1 One Chinese province is shaming people into paying their debts by forcing everyone who calls them to listen to a message about their overdue payments, according to newspapers in China and as reported on BBC radio. The Guanyun People’s Court in Jiangsu province has hit 10 people so far. When someone tries to ring those blacklisted, they are forced to listen to a prerecorded message before the call is put through. "The user of the number you've dialed has been listed as someone who is avoiding debt repayments ordered by the Guanyun County People's Court. Please urge this person to fulfill their legal obligations. The Guanyun People's Court thanks you for your support,” the message says. The newspapers report that simply changing phone numbers won’t work, as mobile phone numbers in China require name registration, so those messages would still follow you. The new campaign is specifically focused on local business owners, and has so far only targeted people the court knows have the means to repay their debts, Wang Yong from the Guanyun County People's Court told The Paper. No word yet on if anyone’s paid up. Gadget News via The Verge http://ift.tt/1jLudMg July 26, 2017 at 10:06AM The wearables battlefield is strewn with casualties http://ift.tt/2tD19kU In business, the phrase "we are reviewing strategic options" is a useful sign that shutters are being drawn. Wareable reports that those words were uttered by TomTom CEO Harold Goddijn when discussing his company's wearables division. Sales of its running watches have fallen by 20 percent in a year, and Goddijn wants to "focus" on TomTom's core businesses. It's likely that TomTom will exit the wrist-worn hardware market at some point soon, and it won't be alone. 2017 has been a turbulent time for what, for brevity's sake, we'll call the smartwatch industry, with Fitbit's long-delayed smartwatch still trapped in development hell. Fitbit's biggest rival, Jawbone, recently began winding itself down despite raising nearly a billion dollars in capital across its life. Then there's Intel, another deep-pocketed player that reportedly chose to quietly shutter its wearables division to focus on augmented reality. We're reaching a point where all of the battles for our wrists have been fought and won, and now it's just about clearing up the mess. Various brands and businesses that may have seen a bright future for themselves may soon realize that survival is too difficult a goal to achieve. Look at the personal computing, MP3 player and tablet markets, where hundreds of companies all tried and gain a foothold in the space, but only a few survived as the initial enthusiasm died down and the easy sources of cash started to run out. We made this point not too long ago, but falling prices have taken much of the wind out of the smartwatch and fitness tracker world. If you want a tracker, then Xiaomi's MiBand 2 does everything you need for less than $30. Meanwhile, Ticwatch is offering a relatively high-end Android Wear device for $159 on Kickstarter. The idea of a premium wearable device isn't tied to features -- since all have pretty much exact spec lists -- but one that is being pushed by brands. What we have seen of late is a lot of fashion brands partnering with Google to slap their logo on a commodity Android Wear device. The cases and straps may be different, but they're almost always the same system, running the same software, available for far less money elsewhere. Those devices will, of course, be catnip to brand devotees, but will do little to ensnare folks who are otherwise resisting the advent of wearables. We don't know, for certain, how many Android Wear devices have sold, but journalist Charles Arthur has worked hard to give a good estimate. At the end of 2016, he believed that around five million devices had been sold in the two years since the platform's inception. Those figures represent sales from a variety of companies -- Motorola, LG, ASUS, Huawei, Acer and the rest. It boils down to less than a million devices sold across 115 weeks, hardly something to get excited about. The elephant in this room is, of course, the Apple Watch, which is gently eroding everyone else's position in the smartwatch world. Parks Associates believes that, across 2016, the company sold 12 million devices, which rings true enough. Whatever the third generation device brings, it's likely that it will, again, use the combination of Apple's brand and its utility to embarrass the rest of the field. The great hope in all of this is that Fitbit's long-gestating smartwatch will be able to provide a true alternative to Google and Apple. But the longer it remains unavailable, the harder its task becomes, because impatient customers will take their money elsewhere. But even if it arrived tomorrow, it's not likely that it would do everything it needs to do to succeed. Think about it: Fitbit's smartwatch needs to be popular and profitable enough to banish any concerns about the company's long-term survival. It also needs to sell enough devices that developers are encouraged to devote time and resources to building apps for it. It needs to be adaptable enough that third parties will invest in building accessories for customization -- an ecosystem, if you will. Oh, and it needs to do all of those as good as, or ideally better, than the Apple Watch and Android Wear. The big test will be to see what happens at IFA in September, which has previously been a showcase for new watches. It's entirely possible that many of the aforementioned companies, which have been burned by tiny sales of their devices, will dampen down or axe their efforts. If Samsung, LG, ASUS and Acer all demonstrate something innovative, then perhaps I'm wrong. But the rumor mill has been suspiciously quiet on device news coming out of the show. If Samsung, LG, ASUS and Acer all offer up new devices -- and the rumor mill has been suspiciously quiet on that front -- then perhaps I'm wrong. What's more likely is that those companies will no longer see enough value in being on the wrist to try. Either they'll pull out altogether, quietly letting their devices fall into obsolescence, or produce lazy me-too devices. In the end, it's entirely plausible that we'll see a greatly diminished wrist-worn wearables industry going in to 2018 and beyond. Gadget News via Engadget http://www.engadget.com July 26, 2017 at 10:03AM
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An eight-year-old reviews the Nintendo Switch http://ift.tt/2vIN4nd Editor’s note: Last week, Verge transportation editor Tamara Warren showed me a review of the Nintendo Switch by her eight-year-old son Benicio. Handwritten on ruled notebook paper, the critique showed gumption, vigor, and passion. As a craven and cynical editor, I was also struck by my good fortune: a Nintendo Switch review with custom art for nothing more than a box of popsicles. I simply couldn’t pass up the opportunity! So, I chomped on my Cuban cigar, spun on my fine leather swivel chair, pounded my mahogany desk, scribbled the page with absolutely vicious edits, and demanded a perfect revision by Wednesday. It’s my honor to now share the final draft. --Chris Plante The Nintendo Switch is the new-and-improved game system for gamers like me. When I've gone over to my friends' houses, I explored the Xbox, and PlayStation 3 and 4. But these game systems are nothing compared to the Nintendo Switch. My grandmother just bought me the game system this summer, because I got a good report card. If you have an Xbox or a PlayStation, you can't bring it on a trip with you. You have to leave it at home. But if you have a Switch, you can take it on the airplane. If you really want to finish something in your game, you can bring the Switch instead of leaving it at your house. The Nintendo Switch makes me happy, because I don't have to wait to go home to play. You can use multiple controllers to play with your friends. I mostly play by myself, and sometimes I play with my friends or my parents. When I was on vacation, I played with my friend Evan and it was really cool to have competition. It was the first time I got to play with another kid. I can’t wait to play with my best friends Liam, Shrey, and Jackson when we all get back from summer vacation and have a sleepover. My favorite part of the Nintendo Switch is the graphics. These graphics are the best graphics I've seen Nintendo make. They have really good-looking colors, and the ideas are presented in a clever way. My favorite game is Mario Kart 8 Deluxe. Some stadiums represent where the characters come from, like Yoshi Falls. Sometimes, characters decorate the tracks they sponsor, like Wario Stadium. Mario Kart has many new game modes, surroundings, and characters like Metal Mario. Inside Nintendo Switch games, there are so many choices. In Mario Kart, there are three Rainbow Roads that are used on different grand prix tracks. There are many obstacles, such as the Venus Fly Trap. The obstacles really challenge you to finish in the top three. In the game Arms there are characters like Max Brass and Ribbon Girl. Max Brass is my favorite character. He has a lot of muscle, but he can even beat a guy who has more muscle than him, like Master Mummy, because he has a super strong double punch. He bounces his opponent’s head against his chest, and then he slams a hard hit into his face. Arms lets you choose different modes. I prefer Party Match mode because it has mini games, such as Hoops. I like throwing the player I am playing against into the basketball hoop. When I play Arms, I feel energetic and start bouncing around the room and waving my controllers. There are many more games besides Mario Kart and Arms, but these two are the ones that I want to talk about. I am hoping to get Zelda on my birthday in September. The games so far are appropriate for young gamers in the world, and they are more fun than shooting games. I support Xbox and PlayStation, but the Nintendo Switch made me feel like I was inside the game. I also love the Switch because if your mother or father doesn’t like the TV being on all the time, you can take it to your room to play. One night I even stayed up till 11:30 at night playing in bed. Please don’t tell my mom. Photography by Tamara Warren / The Verge Gadget News via The Verge http://ift.tt/1jLudMg July 26, 2017 at 09:59AM New Cochlear hearing implant tech will stream directly from iPhones & other Apple devices http://ift.tt/2eNp26D An upcoming Cochlear sound processor -- the Nucleus 7 -- will reportedly let people stream audio directly to hearing implants from an iPhone, iPad, or iPod touch. Gadget News via AppleInsider - Frontpage News http://appleinsider.com July 26, 2017 at 09:57AM
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Apple and Cochlear team up on made-for-iPhone hearing implant http://ift.tt/2w0g09N We've known that Apple has an interest in iOS-based hearing aids for some time, as they've worked with various manufacturers to bring these devices to the market. Now, Cochlear has teamed up with Apple to make the first cochlear implant sound processor that is specifically made for the iPhone. The Nucleus 7 Sound Processor, which promises to be both the smallest and lightest behind-the-ear device of its kind that's currently available, was approved by the FDA back in June. The Nucleus 7 works natively with the iPhone. Users can go to the Accessibility settings of their device (locating in "Settings" then "General") and pair it the same way you do a Bluetooth device. After that, the volume control on the iPhone will control the implant's settings. You can do even more by downloading the Nucleus Smart App, including location tracking to figure out the last place the Nucleus 7 was connected (handy for lost devices). Cochlear also is selling the Made for iPhone Bimodal Solution, which consists of a cochlear implant in one ear and a hearing aid in the other ear. This allows for synced streaming into both ears from your compatible iOS device -- you just need one of Cochlear's ReSound hearing aids. Interested consumers have to wait until September 2017 for the Nucleus 7, and it will only be available in the US and Canada. If you have a Nucleus CI24RE, CI500 or a Profile Series implant, then you'll be eligible for an upgrade starting in October. Tech advances and partnerships such as this are always welcome news. With over 360 million people worldwide suffering from serious hearing loss, it's nice to see companies working together to make a positive impact on their lives. Via: TechCrunch Source: Cochlear Gadget News via Engadget http://www.engadget.com July 26, 2017 at 09:51AM
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Google ruins search for select users with autoplaying videos http://ift.tt/2uxs0l8 For a select number of users, Google searches are about to become more annoying. The company is testing autoplaying videos in the Knowledge Panel of search results, as spotted by SEM Post. For most users, Googling keywords with a strong video component — such as music videos, TV shows, or movies — will typically bring up a video thumbnail on the right side of the results. You have to click it to play the video, but in a small test, some users are seeing these videos start automatically. SEM Post says it saw the test for a number of search terms, such as “Game of Thrones,” “The Lego Ninjago Movie,” and “Justice League release date.” Thankfully, the videos do not have sound turned on by default. To hear the sound, users have to click the video within Knowledge Panel to bring it up in a light box. There are no pre-roll ads in these videos, though Android Police notes that a new autoplay setting in the Google app suggests a similar function is headed to mobile. Interestingly, some of the videos are sourced from various YouTube accounts for movie trailers rather than the movie or show’s official distributor. As Mashable notes, with Google AdWords offering paid search results, the move could be an advertising play to monetize from content partners who can pay to have their videos featured. Google can then maximize plays by automatically airing it during relevant searches. In general, though, the majority of internet users dislike autoplaying videos as they can be disruptive and eat up their browser’s RAM usage, so we’ll see if this ever makes it out of testing. Gadget News via The Verge http://ift.tt/1jLudMg July 26, 2017 at 09:45AM |
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