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Gadget News

Hands on: Default Folder X for macOS transforms how you use and retrieve documents

7/29/2017

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Hands on: Default Folder X for macOS transforms how you use and retrieve documents

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AppleInsider didn't think Open and Save dialogs needed fixing, but it turns out that they could be improved -- and this app does it so well you might get addicted.



Gadget News

via AppleInsider - Frontpage News http://appleinsider.com

July 29, 2017 at 02:58PM
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HotelTonight Now Lets You Upgrade That Cheap Room to a Suite

7/29/2017

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HotelTonight Now Lets You Upgrade That Cheap Room to a Suite

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Image credit: Pexels

When it comes to last-minute travel, HotelTonight can be a lifesaver. The app allows you to get same-day hotel rooms at a fraction of the cost you might pay had you booked the room earlier. This week it added another feature: the option to upgrade that last-minute booking to a suite.

When you make a booking at a hotel that’s offering an upgrade you’ll see the option to bump up your room on the checkout screen. If you’re particularly interested in an upgraded room you can also just search for hotels that are offering one. For instance “Upgrade San Francisco.”

Image credit: HotelTonight

Upgrades will always be suites rather than just a room on a higher floor or with slightly better amenities, and they’ll also always be at least 50% cheaper than the hotel’s standard upgrade fee.

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Upgrades are one of those things my boyfriend always asks for, but I always shy away from. There’s something a bit awkward for me about asking the person at the front desk if they have anything better available. Especially when it’s just me traveling, my original room is probably great, but that doesn’t mean I wouldn’t consider paying an extra $20 to get something amazing. I could see myself doing this.

And if you’ve never given HotelTonight a try, it’s definitely worth it. Hotels put their extra inventory in the app, often at a serious discount. You have to book the room the same day, but you can score some insane deals. We’ve used the service a few times traveling when our original hotel didn’t require payment until check-in. In those instances, we found a significantly better price at a much better hotel and just canceled our original reservation. You can book HotelTonight rooms up to seven days in advance, but the longer you wait the better the deals often get.

It’s a bit of a gamble, but oftentimes it pays out.





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via Lifehacker http://lifehacker.com

July 29, 2017 at 02:53PM
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The US Navy 3D printed a concept submersible in four weeks

7/29/2017

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The US Navy 3D printed a concept submersible in four weeks

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Militaries around the world have eyed 3D printing as a cost and time-effective resource for future missions, whether it’s printing up replacement parts for warplanes, grenade launchers, or meals for soldiers. Recently, the US Navy has partnered with the Oak Ridge National Laboratory to develop a proof-of-concept submersible that was printed in under four weeks.

The idea of printing up weapons or vehicles is something out of science fiction, but this is something that the military could begin using in the next couple of years, if everything goes well. The 3D printed submersible was developed by a team from the Naval Surface Warfare Center (NSWC) and Carderock Division's Disruptive Technology Laboratory (DTL), and comes with the cumbersome name Optionally Manned Technology Demonstrator, which is based on is based on a submersible currently used by Navy SEALs.

The team began work in August 2016, and used a massive industrial 3D Pinter called Big Area Additive Manufacturing (BAAM) to manufacture six carbon fiber sections, which were then assembled into the 30 foot long vehicle. The team was given four weeks to develop the hull, spending the first week designing it, and began printing the components a week later. It’s now the Navy’s largest 3D printed asset.

A similar vehicle will cost up to $800,000 and can take 5 months to produce

According to the Department of Energy, a traditional hull “ranges from $600,000 to and typically takes 3-5 months to manufacture,” while this version was 90 percent cheaper and produced within “a matter of days.” This is a big deal for the military, because this quick turnaround time means that replacement parts or specially-designed equipment can be manufactured and deployed rapidly.

This isn’t a working machine, however: the hull is a proof of concept intended to determine if it’s possible to print up something that might be useful, and the goal of the entire exercise was to figure out a quicker and cheaper way to work out the manufacturing process using different methods.

The team earned the NAVSEA Commanders Award for Innovation for their work, and are now planning on printing up a second, watertight version of the sub that will undergo practical water testing, with “fleet-capable prototypes” that could potentially be introduced for use as early as 2019.





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July 29, 2017 at 02:33PM
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Empathy Gadgets - New York Times

7/29/2017

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Empathy Gadgets - New York Times

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New York Times

Empathy Gadgets
New York Times
A virtual-reality program is being developed to misalign sound from video, a technique called dephasing, in ways that mimic the experience of disordered thinking in psychiatric illness. Gadgets are being made to numb the feet to reproduce the symptoms ...





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July 29, 2017 at 02:16PM
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Netflixs Castlevania showrunner Adi Shankar on nerddom and season two

7/29/2017

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Netflix’s ‘Castlevania’ showrunner Adi Shankar on nerddom and season two

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It's easy to draw a line from producer Adi Shankar's scrappy Bootleg Universe -- his slew of short indie films about the Punisher, Power Rangers and other pop culture heroes uploaded on YouTube -- to his recent work as showrunner of Netflix's recently released animated Castlevania series. His approach taps into what made beloved characters resonate with fans and gives those old favorites a mature, modern spin.

We caught Shankar on his way to Japan for a press tour promoting Castlevania to ask why he jumped at the chance to adapt the well-loved franchise. The first four-episode season dropped weeks ago, beginning a gothic horror saga of three adventurers fighting against Dracula's army of demons. The series was planned around a script written a decade ago by comics icon Warren Ellis for Frederator Studios (of Adventure Time fame), but Shankar was brought on late in 2015 to make an animated version, which eventually landed on Netflix.

Fans loved the series, Shankar said, and apparently so did Netflix, which ordered a second season of Castlevania and doubled the episodes, though no release date has been announced. On top of returning to the show, Shankar will add another adaptation to his oeuvre, as he was announced showrunner of an Assassin's Creed anime. While he can't comment on that series, he had plenty to tell Engadget about bringing his adaptation experience to bear on a beloved video game franchise.

What about Castlevania appealed to you?

I'm a fan of Castlevania. I played most of the games -- Symphony of the Night being really the game that brought me back into the franchise from the PlayStation 1 era. But I am genuinely and authentically a fan of it. That's ultimately what brought me in. Being able to make it was a dream come true.

Your team chose to adopt a prequel, Castlevania III: Dracula's Curse, instead of the original game. Why?

The story of Castlevania is the story of this family known as the Belmonts. As the various generations of the family struggle with their own challenges, not only fighting monsters but dealing with the issues of the time, it made sense to start early in that family's history.

What was the process to change it into your vision of the series?

The real issue in adapting Castlevania was the way in which we were gonna do it. We used 2D hand-drawn animation. This is effectively a dead art form. That's something I was adamant about right from the get-go. It wasn't so much the story we were gonna tell as much as how we were going to tell it, because we knew we were going to tell an early Belmont story from one of the earlier games. We were designing it for television, but, for instance, we didn't want to do a 'Monster of the Week'-style narrative structure. We also wanted each frame of it to look beautiful and use that 2D hand-drawn look.

The first season was only four episodes. Were you planning on more seasons?

I wouldn't say we were planning on having a second or third season so much as that there was an overarching story we were hoping to tell. And there's always been a plan for that story in place.

Was it more difficult to adapt a video game rather than characters from other mediums, like comics or television shows?

I wouldn't say anything was more difficult. It was just that what we had to focus on was different: fleshing out emotions associated with these characters so that the audience connected with them on an emotional level.

Was that different because you were adapting video game characters?

Partially. When you're developing a character for a video game, effectively -- and I'm not saying one art form is more difficult than the other and they both have their own challenges -- but when you're developing for a video game, there are different parameters in place than if one were to develop a character for film or TV. In one version, you are the character in the game; in the narrative version, you are observing the character and have to relate to the character in a different way.

Is it constraining to adapt from source material that came out -- in Castlevania III's case -- almost 30 years ago?

There's nothing about the games that feels constraining. There's nothing we're trying to work around. We're embracing all the elements of the game and adding an emotional arc to them.

Is the process going to be any different for your next project -- adapting Assassin's Creed into an anime-style series?

Well, I can't really talk about Assassin's Creed other than to say that I'm a fan; I've played every game. I love the mythology, and I love the universe.

But as for Castlevania, season two will be expansive. Not only is it greenlit, Netflix doubled our episode order due to the fan response. Which has been amazing! I mean, we made a show targeted for the fans of the game, and now it has crossed over into the mainstream. It was an amazing thing to have had happen.

Does this feel like a fan-made project?

One-hundred percent. Although this is an official project, it feels in line with the mentality of the Bootleg Universe. It wasn't trying to get an audience beyond the core fanbase. The fact that it did is wonderful. But we were, are and will continue to be loyal to our core demographic.

How's the response been?

The fan response, the critical response, has been overwhelming; it's been humbling. It makes all of us want to work even harder and deliver an even better season two. Season one has teed up season two perfectly.

The reaction was so overwhelmingly positive that I was a little taken aback. I didn't expect that. I didn't necessarily expect the show to cross over the way it did, demographically, and into the mainstream.

The audience that grew up loving these games are now the core audience that marketers are going after. And on top of that, we have a whole generation under us -- I'm 32 -- that are all gamers. There's no such thing as gamer versus non-gamer. Every single one of us is a gamer on some level, even if it's just playing iPhone games.

Would you say those marketers appealing to our retro childhoods means nostalgia is a cottage niche inside the gaming industry?

I wouldn't say it's nostalgia at all. I would say it's a language and an art form that has developed across the decades and has supplanted film as the preeminent art form of this millennium that we are living in right now. The innovations that are happening in storytelling are happening in VR, AR and gaming.

Are you interested in VR and AR, possibly in your future adaptations?

Hell, yeah.

Are you waiting for the tech to get better, or are any VR/AR projects on your horizon?

On the horizon. My schedule's just packed at the moment, but it's on the horizon.





Gadget News

via Engadget http://www.engadget.com

July 29, 2017 at 02:12PM
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Watch a short documentary about robotic mannequins in South Korea

7/29/2017

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Watch a short documentary about robotic mannequins in South Korea

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In Plastic Girls, a short film from German director Nils Clauss, robotic mannequins have sentient thoughts like, My smiles bring comfort, Money comes easy for me, and You have to work hard and follow rules. The seven-minute short is Clauss’ attempt to comment on the intersection of commerce and objectification in robotic mannequins in South Korea.

The film gives the mannequins a narrative as employees of small businesses, but as ones who must always be smiling and submissive. Clauss’ collaborator Udo Lee told Creators that they saw the mannequins as "products of a society in which gender related issues are not addressed sufficiently."

As Creators points out, the documentary was inspired by a photo series Clauss shot in 2015 called Plastic Welcomer, but the mannequins in the photo series are not the mannequins in the film. The company that makes them has gone out of business, and Clauss apparently had trouble convincing store owners to let him film their storefronts. Instead, Clauss borrowed a mannequin from a gas station and re-created moments that he remembers.

Plastic Girls is dark and surreal, overlaying detached phrases like “Cola bottle body” and “honey skin” over eerie shots of the mannequins. It’s set in a world that’s both futuristic and regressive.





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July 29, 2017 at 02:05PM
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The iPod shuffles death marks the end of an era for physical buttons

7/29/2017

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The iPod shuffle’s death marks the end of an era for physical buttons

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This week, Apple announced that it would be unceremoniously killing off the iPod nano and the iPod shuffle, two of the last vestiges of the iPod era. While the nano may have been the spotlight product (quite literally stealing the show from the Motorola ROKR when they were announced alongside one another), the shuffle has always been a sort of black sheep in the iPod family, remaining frozen in time while the rest of Apple’s lineup leapt forward into the future.

An iPod distilled down to the purest essence of listening to music

While Apple would iterate slightly on the shuffle’s design over the years — including the incredibly puzzling third-generation shuffle, which killed playback controls entirely — the product was a constant in Apple’s lineup since its announcement in 2005. It took the entire idea of an iPod and distilled it down to the purest essence of listening to music, with just a few physical playback controls on the front of the device (again, third-generation model not-withstanding).

ipod shuffle

There was no screen, no click wheel, no touch interface — just five buttons that you could use in the pitch black of a car at night or without taking your eyes off the running track. As someone who likes to just close my eyes and flip through a playlist of songs while riding a subway home, the iPhone — for all its high-tech smarts — lacks the tactile advantages of Apple’s most humble music player.

No screen, no click wheel, no touch interface — just five buttons

I’ll be honest, when I heard that Apple was canceling the shuffle, I almost went out and bought one this week. I’ve always had a soft spot for the shuffle: the original, white-stick-of-gum-shaped model was the was the first iPod I owned. (Actually, it was the first Apple product I ever owned — or sort of owned, given that I shared it with my brother.)

In a world where my iPhone has essentially become a computer in its own right, there’s something kind of appealing about the shuffle’s almost low-tech physical button aesthetic. Even Apple realized this: the button-less third-generation shuffle was quickly phased out in favor of the fourth-generation model that Apple sold for the last few years of the shuffle’s life.

It’s easy to understand why Apple is killing the shuffle: it’s a budget product that couldn’t have offered much in the way of profit margins; it included what now feels like a paltry amount of storage; and it used a proprietary 3.5mm headphone jack to USB Type-A cable that was easy to lose for syncing and charging. Compared to the iPhone or iPod touch, it simply has very little to offer functionally that its vastly more powerful cousins couldn’t provide. (Again, Apple couldn’t actually sell me on one, and I’ve just spent a fair amount of time waxing nostalgically on it.)

Yet, at the end of the day, I’ll miss the shuffle. Perhaps out of a sense of nostalgia. But also because its physical buttons were the last relic of a more tangible era of mobile devices.





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July 29, 2017 at 02:05PM
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Here's what you need to set up outdoor speakers for backyard parties

7/29/2017

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Here's what you need to set up outdoor speakers for backyard parties

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Setting up speakers outside takes a bit of knowledge! Here's some stuff you should know!

There's nothing quite like having a barbecue with your best friends on a hot summer day and listening to your favorite tunes on the patio or deck. Of course, you can't just throw any old speaker outside and hope for the best.

Setting up outdoor speakers takes a little bit of planning to accomplish; there are even multiple routes you can going to bringing your favorite sounds outside. Here are some handy tips, general knowledge, and products that will help you turn up the volume on all your backyard parties.

The Bluetooth route

Bluetooth speakers have come a long way in recent years, and if you're primarily playing music from your phone or tablet, it's a super easy way to make sure you can take your music with you. There are portable Bluetooth speakers that you can easily lug around to your backyard when you're sunbathing or grilling, but there are also Bluetooth speakers specifically meant for outdoor use that you can set up and leave in one place.

Portable Bluetooth option: UE Boom 2

The Boom 2 has a very high water resistance rating, allowing it to be submerged in 3 feet of water for 30 minutes, meaning rain or shine your music will play just fine.

UE Boom 2's battery will last you approximately 15 hours of play time and has a Bluetooth range of 100 feet, giving you more than enough time and space to enjoy all the sounds you want to hear.

Buying two UE Boom 2's (for $199 each) gives you the option to set up both speakers as a stereo pair, meaning you'll have access to a truly portable stereo system wherever you go.

The UE Boom 2 also has the added pleasure of a controller app that you can use to skip songs, adjust volume, and pause music without having to touch the speaker at all.

See at Amazon

Non-portable Bluetooth option: Acoustic Research Pasadena

These speakers start at around $97 each and sound great on their own — and even better when paired with a second one.

They offer Bluetooth connectivity and up to 8 hours of battery life — ideal for outdoor listening — plus it's easy to store and charge them in the garage or house when not in use. There's also an auxiliary jack on the back, just in case you'd prefer a wired connection or are dealing with a device that doesn't have Bluetooth.

The best part is that you get three-way sound in a 9.5-inch-tall package. There's a front-facing 2.5-inch tweeter, a front-facing 3.5-inch mid-range, and a rear-facing 3.5-inch woofer, offering well-balanced sound, though the bass is a bit muted.

If you're looking for a solid little Bluetooth speaker that's battery-powered, provides decent sound, won't break the bank, and can even be hung from a sturdy rope or wire, then check out the AR Pasadena.

See at Amazon

Things to keep in mind for Bluetooth speakers

The biggest problem with Bluetooth is you will eventually run out of power, meaning you'll have to remember to charge them on a pretty regular basis. If you have an outdoor outlet, I would suggest trying to keep them close to that power source for convenience. Of course, small speakers like the UE Boom 2 are easy enough to carry inside or to the garage when you're not using them, making charging less of a hassle.

The wired route

More complicated than the Bluetooth option, setting up a wired outdoor speakers takes some work. The advantage is you're not limited to playing music via your phone or tablet. You can even play your favorite vinyl records outside if you set up your system correctly.

There are few important details when it comes to wiring outdoor speakers correctly; I'll take you through a quick explanation of what a setup could look like.

Indoor Receiver

Just like an indoor audio system, you're going to need a receiver to connect all your speakers and music devices. Since receivers are typically expensive and not made to be outside, you'll need to set up your receiver indoors. There are a ton of audio receivers out there, and you may already have one that will suit your need perfectly fine. Just make sure you have the right amount of channels on your receiver to hook up all your speakers if you're planning on hooking up multiple sets.

Outdoor wire

This is probably the most complicated part of the entire process. Knowing which wire to pick is not only crucial to quality sound, it's also necessary for safety. You're going to need to drill a hole through your wall to the outside to feed your speaker wire through to the outside of your home. While it may be tempting to run your wire under a window or through a door, that is not a good idea. Not only can that damage the wire causing a bad audio signal, but it could also prove to be a safety risk.

Here's some handy information when looking at the type of wire you need for your project.

Plan your route

Before you go out and buy your audio wiring, make sure you know exactly where you want your speakers to go. Not only will this help you choose the right wire for your project, but it will also help you measure how much wire you will need.

After you measure the amount of wire you'll need, make sure you buy about 15% more than your estimate. This will help alleviate frustration if you run into obstacles on your path or ever need to move your speakers in the future.

Gauge

Speaker wire is measured in thickness by a number known as gauge. The lower the number, the thicker the wire will be and the lower the resistance of current flow.

The standard 16 gauge wire is meant for shorter runs of cable (less than 50 feet) and is probably a little too small for outdoor use. You're going to want to go with a 14 or 12 gauge wire, not only to increase the quality of the sound but also to protect the wire from the elements.

CL rating

In layman's terms, CL rating is used to determine what a wire should be used for as well as where a wire is safe to be placed.

What's important to know about CL ratings when it comes to wiring outdoor speakers is you'll need either a CL2 or CL3 rated wire because they are safe to use in walls.

Burial rating

If you want to run your speaker wires underground, you'll need a wire that's rated for direct burial. You may not need to run your speaker wire underground if you have a deck or a patio, but if you do, you'll need to make sure the wire is rated for burial.

Non-burial wire: GearIT 14 gauge CL2 speaker wire

If you don't need to bury your wire at all, GearIT 14 gauge CL2 speaker wire will work perfectly for setting up your outdoor speakers.

The CL2 rating means it's safe to go through your wall and the 14 gauge size means it will be suitable for long distances.

You can pick up this wire in lengths of 50, 100, 250, or 500 feet.

See at Amazon


Burial rated wire: GearIT 12 gauge CL3 direct burial speaker wire

If you plan on burying your speaker wire, going with the thicker 12 gauge and the higher CL3 rating will give you the extra protection you need to ensure all your audio sounds excellent.

You can pick up this wire in lengths of 50, 100, 250, or 500 feet.

See at Amazon


Wired outdoor speakers

There are plenty of outdoor wired speakers to chose from and depending on your style, where you want to place the speakers, and if you want to bury your speaker wire or not. If you're looking for great outdoor speakers you can use in your backyard, here's a great option.

Bose Free Space 51

If we're talking about the best speakers of any sort, then it'd be a sin not to mention Bose in some capacity. In this case, they truly are some of the best outdoor speakers money can buy.

In true Bose fashion, these are not wireless, but once you do wire them in outside, you can set them and forget them; these speakers are designed to withstand temperatures from -40 to 150 degrees Fahrenheit. One of their neatest features is that they can be in or on-ground speakers, so you can bury them up to a certain point and still receive top-of-the-line sound quality.

Bose is all about room-filling sound, and when there's no room to fill, these still provide immersive, 360-degree sound, thanks to their radial design. They are quite pricy, starting around $450 for a pair, but with outdoor speakers, you certainly get what you pay for.

If you want high-quality sound with rich bass tones, a present mid-range, and crisp-but-not-shrill highs, then Bose is the way to go — so long as you don't mind doing some outdoor wiring.

See at Amazon

Don't risk your life; consult a professional

I'm not a certified electrician, and this article is not a step-by-step guide on how to wire your outdoor speakers. While I have given you essential information to make informed decisions, if you have any questions at all or are nervous about undertaking a project like this on yourself, consult a professional before starting.

While I agree that an outdoor speaker system is an awesome way to make your backyard parties even more enjoyable, it's not worth putting your life or your house at risk.

How did you setup your outdoor speakers?

Did you choose a wired connection or use Bluetooth for your outdoor speaker needs? What was your experience setting up your sound system? Do you have any useful tips for others?

Share your experience with the community by leaving a comment down below.





Gadget News

via iMore - The #1 iPhone, iPad, and iPod touch blog https://www.imore.com/

July 29, 2017 at 02:01PM
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Niantic is delaying some of its European events after Chicagos disastrous Pokémon Go Fest

7/29/2017

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Niantic is delaying some of its European events after Chicago’s disastrous Pokémon Go Fest

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Niantic Labs threw a big event in Chicago last weekend to celebrate the first year of Pokémon Go, only to run into cellular data congestion and server issues that made the game unplayable for many attendees. Now, the company has announced that it’s delaying several planned European events to ensure that trainers will be able to play the game.

In a blog post, Niantic said that its delaying two sets of events planned for Copenhagen and Prague (August 5) and Stockholm and Amsterdam (August 12), until later this fall. Several other planned events for Japan (August 14th), and France, Spain, and Germany (September 16th) are moving forward as scheduled.

The delay comes after Chicago’s Pokémon Go Fest got off to a disastrous start last week. Cellular service was spotty, and server issues prevented players from logging into the game. When Niantic CEO John Hanke took to the stage for his opening remarks, players booed him, and the company ultimately ended up offering refunds and $100 worth of Pokécoins to players. Last week, nearly two dozen attendees launched a class-action lawsuit against Niantic, aiming to recoup travel expenses.

To make up for the delays for its European events, Niantic said that players in certain European cities should keep their eyes out for some “Pokémon that are rarely seen in Europe,” and promised further updates once new dates were locked down.





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via The Verge http://ift.tt/1jLudMg

July 29, 2017 at 01:37PM
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If you want to give a turtle an erection use a vibrator

7/29/2017

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If you want to give a turtle an erection, use a vibrator

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So, let’s say you need to give a turtle an erection. There’s a quick and easy way to do it, a new study has found. It’s a seven-inch, variable-speed silver bullet vibrator. Yes, that kind of vibrator.

Turtle sexing is key for research purposes, and also for conservationists who are trying to pair mates. The easiest way to do that is to summon forth an erection, according to findings published in the journal Acta Herpetologica.

erections seem like the kindest way

You see, determining the sex of a turtle isn’t easy. It’s possible to get clues from certain body traits like color, size, or claw length. But in certain species, the sexes aren’t visually distinct. In such cases, researchers have to measure testosterone levels or perform a surgery to check the turtle’s reproductive organ. That’s as invasive as it sounds: a study from this year describes the procedure on 31 loggerhead turtles, who were anesthetized and had endoscopes of either 12 inches or 63 inches in length (!) inserted into their butts.

So, erections seem like the kindest way to figure out whether a turtle is male or female, and scientists have found several inventive methods for wooing male turtles: bounce common snapping turtles up and down and they might just flash you as a reward; or you can try immobilizing the neck and limbs of Cotinga River toadhead turtles.

The vibrators, of course, are part of this ongoing turtle erection journey. Scientists captured 50 male turtles in ponds in southeastern Oklahoma belonging to four species: western chicken turtles, Mississippi mud turtles, common musk turtles, and spiny softshell turtles. They then began their experiments, described in the study as follows:

Once a male turtle was captured, we attempted to induce an erection by applying an 18 cm, variable-speed, silver bullet vibrator to its shell and tail. We vibrated turtles for 10 min or until an erection was achieved, and we recorded the amount of time that it took to induce an erection.

The turtles all responded a bit differently, but, in general, they liked it best when the tip of the vibrator was placed firmly on their tail, without any bouncing. The best erections were also achieved when the vibrator had fresh batteries, it was set on the fastest setting, and was moved around “in small, slow, steady circles.” The success of the method depended on the turtle species: 100 percent of spiny softshell turtles revealed their penises when vibrated, but only 56 percent of the common musk turtles did so.

Photo: Acta Herpetologica
A male spiny softshell turtle being vibrated on the tail.

The technique is cheap, can be easily performed in the field, and it’s non-invasive — in the clinical sense, at least. That makes it a top contender for sexing certain turtle species, the study says. “It has already proved useful in our own research,” the authors write. “Therefore, we think that it will enhance other research projects as well.”





Gadget News

via The Verge http://ift.tt/1jLudMg

July 29, 2017 at 01:08PM
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